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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Uncharted Worlds Character Generator

Generate starting characters for Uncharted Worlds.

Lock Seed

Statistics

Physique: -1

Mettle: 0

Expertise: 1

Influence: 2

Interface: 1

Careers

Academic
Personality

Origin

Privileged

Descriptors

Kind-hearted, Haughty, and Snobbish

Skills

Advancement

A fascinating phenomenon is explained.

Assets

Workspace: Habitation

Living space for many guests or crew. Communal eating rooms, extended life-support/facilities.

Class 0 Attire (Uniform)

Easily identifiable as belonging to a specific faction or group.

Class 1 Heavy Weapon

  • Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
  • Destructive: Causes property damage, damages machinery and vehicles.
  • Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
  • Chemical: Creates lasting chemical reaction. Ex: fire, corrosion, frost, smoke, etc.

Kit (Infiltration)

Tools to gain access to forbidden places. Mechanical lockpicks, intrusion hardware, chloroform, glass cutters, disguises, ropes, climbing tools, etc.

Class 2 Land Vehicle (Walker)

A bipedal humanoid chassis with lifter arms. 1 pilot suspended within.

  • Luxury: Impressive, high quality and very comfortable. Various quality-of-life features.
  • Rugged: Protects from elements, resists environmental damage, easy to repair.

Class 3 Crew (Squad)

Disciplined and stolid. Equipped with a similar type of weaponry (pistols, stun batons, rifles, etc). Able to guard areas and engage in small-scale combat.

  • Stealthy: Able to sneak into (or out of) places, and pass unnoticed.
  • Equipped: Choose a Kit. The crew carries various tools from that kit, and can use them.
  • Medics: Able to provide long-term convalescent care or assist in medical procedures.