Tools for procedural generation of content for tabletop role-playing games
Uncharted Worlds Character Generator
Generate starting characters for Uncharted Worlds.
Statistics
Physique: 1
Mettle: 2
Expertise: 0
Influence: 1
Interface: -1
Careers
Origin
Galactic
Descriptors
Haughty, Distracted, and Graceful
Skills
- Education:
When you gain one or more Data Points about a subject, each ally that was present or involved also gains a Data Point about the subject.
- Leadership:
You have a hand-picked, elite Class 3 Crew. Given enough time and training, you can replace lost members of this crew with new NPCs.
- Contacts:
You have acquaintances and contacts all over the galaxy. When arriving anywhere civilized, introduce a contact. That NPC operates here.
- Program:
When you Access a system, choose a behavior that the system could perform and a condition that will trigger that behavior.
Advancement
A subject is thoroughly analyzed.
Assets
Workspace: Research
Sensors gather scientific readings. Laboratory, containment units, sample scanners, sealed storage.
Class 0 Attire (Simple)
Utilitarian, favors function over looks.
Class 1 Attire (Uniform)
Easily identifiable as belonging to a specific faction or group.
- Stealthy: Muffled, blends in to environments, difficult to pick up on scanners.
Class 1 Crew (Staff)
Refined and professional. Able to serve guests, keep accounts, prepare meals and perform daily household chores.
- Rugged: Can work in harsh climates for extended periods of time.
Class 2 Crew (Gang)
Crude and self-reliant. Equipped with a smattering of mismatched weaponry (pistols, shotguns, chains, knives, etc). Able to attack people or break things.
- Fearless: Never afraid or intimidated, will follow insane orders but often go too far.
- Medics: Able to provide long-term convalescent care or assist in medical procedures.
Class 3 Crew (Staff)
Refined and professional. Able to serve guests, keep accounts, prepare meals and perform daily household chores.
- Beautiful: Chosen for their good looks and wit. Able to distract and entertain.
- Informants: Able to collect information and report back, or pass on information.
- Armed: Choose a Class 1 Firearm. The crew is equipped with it and trained in its use.