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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Uncharted Worlds Character Generator

Generate starting characters for Uncharted Worlds.

Lock Seed

Statistics

Physique: 0

Mettle: -1

Expertise: 2

Influence: 1

Interface: 1

Careers

Military
Explorer

Origin

Regimented

Descriptors

Skittish, Weathered, and Athletic

Skills

Advancement

A needed item is scrounged up.

Assets

Workspace: Armored

Made of reinforced materials. Difficult to damage, can withstand direct impacts and explosions. Reinforced blast doors, structurally sound.

Class 0 Attire (Simple)

Utilitarian, favors function over looks.

Class 1 Melee Weapon

  • Melee Weapon: Optimal Range: Melee.
  • Basic Form: Choose 1 free upgrade (basic weapon form; this is already accounted for)
  • Penetrating: Ignores Armor.
  • Stun: Non-lethal. Stuns, snares or renders unconscious.

Class 1 Flyer (Shuttle)

A tiny, maneuverable flying vehicle. Space for a pilot and at most one passenger.

  • Stealthy: Silent, difficult to pick up on sensors, occupants invisible to sensors.

Class 2 Explosive (Grenade)

One-handed thrown explosive. Optimal Range: Close

  • Haywire: Disrupts electronic systems, scanners and advanced weaponry.
  • Shock: Electrocutes, causes malfunctions in electronics and robots.

Class 3 Crew (Techs)

Educated and well trained. Equipped with basic tools. Able to provide technical or manual assistance to a variety of scientific or engineering projects.

  • Beautiful: Chosen for their good looks and wit. Able to distract and entertain.
  • Informants: Able to collect information and report back, or pass on information.
  • Armed: Choose a Class 1 Firearm. The crew is equipped with it and trained in its use.

Class 3 Heavy Weapon

  • Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
  • Destructive: Causes property damage, damages machinery and vehicles.
  • Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
  • Concussive: Exceptionally loud and bright. Deafens, blinds and knocks away.
  • Breaching: Damages starships and reinforced structures.
  • Impact: Heavy kinetic force that breaks bones and knocks people over.