Tools for procedural generation of content for tabletop role-playing
games
Uncharted Worlds Character Generator
Generate starting characters for Uncharted Worlds.
Lock Seed
Statistics
Physique: 1
Mettle: 0
Expertise: -1
Influence: 1
Interface: 2
Careers
Military
Explorer
Origin
Colonist
Descriptors
Scarred, Brash, and Dusky
Skills
Tactics:
When you Open Fire or Launch Assault, you choose one or more consequences on a partial success (7-9), not the GM.
Unique Weapon:
Own a unique Class 3 firearm or heavy weapon. If that weapon is ever lost, you can abandon it and spend an extended period of time claiming a new weapon as your Unique Weapon, adding an extra upgrade to it.
Authority:
Whenever you are in a position of clear superiority over a group of NPCs, you can Command those NPCs even if the order goes against their own traits, loyalties and willingness
Custom Vehicle:
You own a custom-designed Class 3 land vehicle. If that vehicle is ever lost, you can spend an extended period of time claiming a new land vehicle as your Custom Vehicle, adding an extra upgrade to it.
Advancement
A needed item is scrounged up.
Assets
Workspace: Armored
Made of reinforced materials. Difficult to damage, can withstand direct impacts and explosions. Reinforced blast doors, structurally sound.
Class 0 Attire (Uniform)
Easily identifiable as belonging to a specific faction or group.
Class 1 Heavy Weapon
Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
Destructive: Causes property damage, damages machinery and vehicles.
Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
Chemical: Creates lasting chemical reaction. Ex: fire, corrosion, frost, smoke, etc.
Class 1 Heavy Weapon
Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
Destructive: Causes property damage, damages machinery and vehicles.
Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
Penetrating: Ignores Armor.
Class 2 Melee Weapon
Melee Weapon: Optimal Range: Melee.
Basic Form: Choose 1 free upgrade (basic weapon form; this is already accounted for)
Defensive: Can parry, deflect and disarm.
Thrown: Handful of small weapons/ single two-handed. Range: Adjacent, Close.
Flexible: Whip length capable of binding and lashing. Optimal Range: Adjacent
Class 3 Land Vehicle (Walker)
A bipedal humanoid chassis with lifter arms. 1 pilot suspended within.
Sealed: Fully enclosed frame with oxygen source. Can function in space, under water, etc.
Agile: Quick, maneuverable, able to perform stunts.
Tool: Choose a melee weapon upgrade to represent a tool attached to this vehicle.
Class 3 Heavy Weapon
Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
Destructive: Causes property damage, damages machinery and vehicles.
Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
Plasma: Fires bright bolts of supercharged, burning energy.
Keyed: Can only be fired by you unless you unlock it.