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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Uncharted Worlds Character Generator

Generate starting characters for Uncharted Worlds.

Lock Seed

Statistics

Physique: -1

Mettle: 1

Expertise: 2

Influence: 1

Interface: 0

Careers

Military
Academic

Origin

Colonist

Descriptors

Grim, Distracted, and Solid

Skills

Advancement

A perilous order is obeyed.

Assets

Workspace: Armored

Made of reinforced materials. Difficult to damage, can withstand direct impacts and explosions. Reinforced blast doors, structurally sound.

Class 0 Attire (Simple)

Utilitarian, favors function over looks.

Class 1 Firearm (Rifle)

Two handed ranged weapon, Optimal Ranges: Close, Far.

  • Keyed: Can only be fired by you unless you unlock it.

Class 1 Melee Weapon

  • Melee Weapon: Optimal Range: Melee.
  • Basic Form: Choose 1 free upgrade (basic weapon form; this is already accounted for)
  • Energy: Glows with incandescent energy, melts, burns, cauterizes.
  • Concealed: Inconspicuous, easily hidden, doesn't show on scanners.

Class 2 Crew (Staff)

Refined and professional. Able to serve guests, keep accounts, prepare meals and perform daily household chores.

  • Equipped: Choose a Kit. The crew carries various tools from that kit, and can use them.
  • Beautiful: Chosen for their good looks and wit. Able to distract and entertain.

Class 3 Heavy Weapon

  • Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
  • Destructive: Causes property damage, damages machinery and vehicles.
  • Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
  • Keyed: Can only be fired by you unless you unlock it.
  • Impact: Heavy kinetic force that breaks bones and knocks people over.
  • Chemical: Creates lasting chemical reaction. Ex: fire, corrosion, frost, smoke, etc.