Uncharted Worlds Character Generator
Generate starting characters for Uncharted Worlds.
Lock Seed
Statistics
Physique: 1
Mettle: 2
Expertise: 0
Influence: -1
Interface: 1
Careers
Commercial
Technocrat
Origin
Privileged
Descriptors
Manicured, Nearsighted, and Sleek
Skills
- Outfit:
Own a unique Class 3 Attire. If your attire is ever lost or damaged, you can abandon it and spend an extended period of time claiming new attire as your Outfit, adding an extra upgrade to it.
- Acumen:
When you first visit a market or environment, you may ask one of the following questions, and the GM will answer honestly: • What is profitably exploitable here? • What is in high demand here? • Who is the biggest economic player?
- Upload:
Expend a Data Point on the SectorNet to have the facts about the subject: • be erased, hidden, classified. • become common knowledge. • be falsified, pivotally altered.
- Fame:
Decide what you are famous/infamous for. Factions, groups and people of importance always know who you are when you meet them. Allies may use your +Influence if they speak in your name, but you'll suffer for any faux-pas.
Advancement
A solution is found on the SectorNet.
Assets
Workspace: Communication
High-powered communications array, transceivers, antennae. Screens, conference rooms, holo-projectors.
Class 0 Attire (Formal)
Well cut and stylish.
Class 1 Firearm (Pistol)
One handed ranged weapon, Optimal Ranges: Adjacent, Close.
- Attachment: Attach Class 0 Small weapon with Sharp, Ripper, Energy or Shock.
Class 1 Attire (Uniform)
Easily identifiable as belonging to a specific faction or group.
- Armored: +2 Armor.
Class 2 Crew (Gang)
Crude and self-reliant. Equipped with a smattering of mismatched weaponry (pistols, shotguns, chains, knives, etc). Able to attack people or break things.
- Athletic: Graceful, swift, strong and flexible. Much better than average, physically.
- Armed: Choose a Class 1 Firearm. The crew is equipped with it and trained in its use.