Tools for procedural generation of content for tabletop role-playing games
Uncharted Worlds Character Generator
Generate starting characters for Uncharted Worlds.
Lock Seed
Statistics
Physique: 1
Mettle: 0
Expertise: -1
Influence: 1
Interface: 2
Careers
Military
Clandestine
Origin
Regimented
Descriptors
Grim, Sinister, and Formal
Skills
- Assassination:
Any successful (10+) Move that results in someone's death also leaves no evidence that you committed the act.
- Authority:
Whenever you are in a position of clear superiority over a group of NPCs, you can Command those NPCs even if the order goes against their own traits, loyalties and willingness
- Interrogation:
When you question someone who is at your mercy, gain 3 Data Points about them: their lives, their job, their transactions, their friends, their family, their guilt, their shame, etc.
- Tactics:
When you Open Fire or Launch Assault, you choose one or more consequences on a partial success (7-9), not the GM.
Advancement
An objective is taken by force.
Assets
Workspace: Armored
Made of reinforced materials. Difficult to damage, can withstand direct impacts and explosions. Reinforced blast doors, structurally sound.
Class 0 Attire (Cultural)
Incorporates popular styles/elements of a culture.
Kit (Engineering)
Tools to repair and dismantle machinery. Hammers, drills, cutters, wrenches, welders, grips, cables, diagnostic tools, cage lamps, misc spare parts, etc.
Class 1 Attire (Cultural)
Incorporates popular styles/elements of a culture.
- Stealthy: Muffled, blends in to environments, difficult to pick up on scanners.
Class 2 Crew (Gang)
Crude and self-reliant. Equipped with a smattering of mismatched weaponry (pistols, shotguns, chains, knives, etc). Able to attack people or break things.
- Numerous: There are a large number of them, you have trouble keeping track of them all.
- Criminal: Able to commit small-scale criminal activity or assist with larger crimes.