Tools for procedural generation of content for tabletop role-playing games
Uncharted Worlds Character Generator
Generate starting characters for Uncharted Worlds.
Lock Seed
Statistics
Physique: 1
Mettle: -1
Expertise: 1
Influence: 2
Interface: 0
Careers
Personality
Industrial
Origin
Productive
Descriptors
Chiselled, Wrinkled, and Introverted
Skills
- Fame:
Decide what you are famous/infamous for. Factions, groups and people of importance always know who you are when you meet them. Allies may use your +Influence if they speak in your name, but you'll suffer for any faux-pas.
- Diplomacy:
Factions will ignore political boundaries, jurisdictions, your personal relationship, and even their own prejudices when you call in a Favor.
- Upgrade:
Your Patch Up can very temporarily add up to one additional upgrade to a weapon or vehicle, briefly increasing its Class by +1.
- Vocation:
You've spent many years training in a variety of techniques and trades. Sadly, you've never had time for fun or relaxation. You gain +1 to your Expertise stat, to a maximum of +2
Advancement
A statement starts or ends a fight.
Assets
Workspace: Stately
Expensive, luxurious, finely appointed décor. More expensive to maintain, but provides much higher quality of life
Class 0 Attire (Cultural)
Incorporates popular styles/elements of a culture.
Kit (Survey)
Tools to observe and monitor. Range finders, tracking devices, motion sensors, deep scanner tripod, holo-map projector, data recorder, deployabletransmitter, etc.
Class 1 Land Vehicle (QuadWalker)
A quadruped vehicle for up to 3 people. All-terrain mobility with stability.
- Armed: A heavy weapon (purchased separately) attached to the vehicle, fired by the pilot.
Class 2 Crew (Gang)
Crude and self-reliant. Equipped with a smattering of mismatched weaponry (pistols, shotguns, chains, knives, etc). Able to attack people or break things.
- Imposing: Imposing in some way. Able to frighten, threaten, dissuade, etc.
- Armed: Choose a Class 1 Firearm. The crew is equipped with it and trained in its use.