Tools for procedural generation of content for tabletop role-playing games
Uncharted Worlds Character Generator
Generate starting characters for Uncharted Worlds.
Lock Seed
Statistics
Physique: 0
Mettle: 1
Expertise: 1
Influence: 2
Interface: -1
Careers
Explorer
Industrial
Origin
Productive
Descriptors
Cheerful, Rigorous, and Slight
Skills
- Custom Vehicle:
You own a custom-designed Class 3 land vehicle. If that vehicle is ever lost, you can spend an extended period of time claiming a new land vehicle as your Custom Vehicle, adding an extra upgrade to it.
- Recklessness:
When you make a needlessly risky Move where the odds are a million to one, roll 1d6 instead of making a normal Roll. On a 4, 5 or 6, the Move is a fantastically lucky success. On a 1, 2 or 3, the Move is a spectacularly awful failure with harsh consequences.
- Tinker:
You can assemble the following from scrap metal and spare parts: • Shoddy Class 0 melee weapon • Makeshift Class 0 explosive • Crude Engineering Kit
- Education:
When you gain one or more Data Points about a subject, each ally that was present or involved also gains a Data Point about the subject.
Advancement
A piece of technology is "improved."
Assets
Workspace: Refinery
Heavy raw-material collectors. Gathers, processes raw matter into refined materials. Material storage tanks.
Class 0 Attire (Cultural)
Incorporates popular styles/elements of a culture.
Class 1 Melee Weapon
- Melee Weapon: Optimal Range: Melee.
- Basic Form: Choose 1 free upgrade (basic weapon form; this is already accounted for)
- Energy: Glows with incandescent energy, melts, burns, cauterizes.
- Glove: A heavy, weaponized glove. Can still manipulate objects.
Kit (Engineering)
Tools to repair and dismantle machinery. Hammers, drills, cutters, wrenches, welders, grips, cables, diagnostic tools, cage lamps, misc spare parts, etc.
Class 2 Crew (Staff)
Refined and professional. Able to serve guests, keep accounts, prepare meals and perform daily household chores.
- Loyal: Only take orders from you. Quickly recovers to their normal disposition.
- Armed: Choose a Class 1 Firearm. The crew is equipped with it and trained in its use.
Class 3 Land Vehicle (QuadWalker)
A quadruped vehicle for up to 3 people. All-terrain mobility with stability.
- Reinforced: Slow. +3 Armor. Ignores Armor Piercing and Destructive. Must be Breached.
- Workspace: Choose a Kit to be integrated into the vehicle.
- Luxury: Impressive, high quality and very comfortable. Various quality-of-life features.