Iron Arachne logo glyph
Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Uncharted Worlds Character Generator

Generate starting characters for Uncharted Worlds.

Lock Seed

Statistics

Physique: -1

Mettle: 2

Expertise: 1

Influence: 0

Interface: 1

Careers

Starfarer
Personality

Origin

Galactic

Descriptors

Tolerant, Sexy, and Isolated

Skills

Advancement

A solution leverages gravity.

Assets

Workspace: Navigation

Wide bay windows, observation decks, star-charts, holo-screens. Satellite uplinks, orbital tracking systems, airspace control/coordination tower

Class 0 Attire (Formal)

Well cut and stylish.

Class 1 Heavy Weapon

  • Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
  • Destructive: Causes property damage, damages machinery and vehicles.
  • Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
  • Plasma: Fires bright bolts of supercharged, burning energy.

Class 1 Melee Weapon

  • Melee Weapon: Optimal Range: Melee.
  • Basic Form: Choose 1 free upgrade (basic weapon form; this is already accounted for)
  • Flexible: Whip length capable of binding and lashing. Optimal Range: Adjacent
  • Impact: Heavy kinetic force that breaks bones and knocks people over.

Class 2 Heavy Weapon

  • Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
  • Destructive: Causes property damage, damages machinery and vehicles.
  • Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
  • Laser: Projects focused beams of energy that can cut or melt materials.
  • Penetrating: Ignores Armor.

Class 3 Crew (Squad)

Disciplined and stolid. Equipped with a similar type of weaponry (pistols, stun batons, rifles, etc). Able to guard areas and engage in small-scale combat.

  • Equipped: Choose a Kit. The crew carries various tools from that kit, and can use them.
  • Medics: Able to provide long-term convalescent care or assist in medical procedures.
  • Imposing: Imposing in some way. Able to frighten, threaten, dissuade, etc.