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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Uncharted Worlds Character Generator

Generate starting characters for Uncharted Worlds.

Lock Seed

Statistics

Physique: 1

Mettle: 0

Expertise: -1

Influence: 1

Interface: 2

Careers

Military
Explorer

Origin

Colonist

Descriptors

Scarred, Brash, and Dusky

Skills

Advancement

A needed item is scrounged up.

Assets

Workspace: Armored

Made of reinforced materials. Difficult to damage, can withstand direct impacts and explosions. Reinforced blast doors, structurally sound.

Class 0 Attire (Uniform)

Easily identifiable as belonging to a specific faction or group.

Class 1 Heavy Weapon

  • Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
  • Destructive: Causes property damage, damages machinery and vehicles.
  • Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
  • Chemical: Creates lasting chemical reaction. Ex: fire, corrosion, frost, smoke, etc.

Class 1 Heavy Weapon

  • Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
  • Destructive: Causes property damage, damages machinery and vehicles.
  • Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
  • Penetrating: Ignores Armor.

Class 2 Melee Weapon

  • Melee Weapon: Optimal Range: Melee.
  • Basic Form: Choose 1 free upgrade (basic weapon form; this is already accounted for)
  • Defensive: Can parry, deflect and disarm.
  • Thrown: Handful of small weapons/ single two-handed. Range: Adjacent, Close.
  • Flexible: Whip length capable of binding and lashing. Optimal Range: Adjacent

Class 3 Land Vehicle (Walker)

A bipedal humanoid chassis with lifter arms. 1 pilot suspended within.

  • Sealed: Fully enclosed frame with oxygen source. Can function in space, under water, etc.
  • Agile: Quick, maneuverable, able to perform stunts.
  • Tool: Choose a melee weapon upgrade to represent a tool attached to this vehicle.

Class 3 Heavy Weapon

  • Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
  • Destructive: Causes property damage, damages machinery and vehicles.
  • Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
  • Plasma: Fires bright bolts of supercharged, burning energy.
  • Keyed: Can only be fired by you unless you unlock it.
  • Spray: Reduce distance, coverage increased to wide cone. Optimal Range: Close.