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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Uncharted Worlds Character Generator

Generate starting characters for Uncharted Worlds.

Lock Seed

Statistics

Physique: 2

Mettle: 1

Expertise: -1

Influence: 0

Interface: 1

Careers

Personality
Military

Origin

Privileged

Descriptors

Stunning, Weary, and Sleek

Skills

Advancement

A relationship changes drastically.

Assets

Workspace: Barracks

Efficient, defensible, practical. Berthing for many soldiers, lockers, gym, training ring, mobilization area.

Class 0 Attire (Formal)

Well cut and stylish.

Class 1 Heavy Weapon

  • Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
  • Destructive: Causes property damage, damages machinery and vehicles.
  • Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
  • Chemical: Creates lasting chemical reaction. Ex: fire, corrosion, frost, smoke, etc.

Class 1 Attire (Simple)

Utilitarian, favors function over looks.

  • Sensor: Choose a type of information. The wrist screen scans for that subject.

Kit (Research)

Tools to study and experiment out in the field. Specimen jars, hammer and chisel, scalpels, chemical analyser, data recorder, etc.

Class 3 Heavy Weapon

  • Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
  • Destructive: Causes property damage, damages machinery and vehicles.
  • Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
  • Chemical: Creates lasting chemical reaction. Ex: fire, corrosion, frost, smoke, etc.
  • Seeking: Projectile arcs towards a moving target.
  • Plasma: Fires bright bolts of supercharged, burning energy.