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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Uncharted Worlds Character Generator

Generate starting characters for Uncharted Worlds.

Lock Seed

Statistics

Physique: 1

Mettle: 0

Expertise: -1

Influence: 2

Interface: 1

Careers

Personality
Technocrat

Origin

Regimented

Descriptors

Haughty, Underfed, and Strict

Skills

Advancement

An unlikely hero is exalted.

Assets

Workspace: Habitation

Living space for many guests or crew. Communal eating rooms, extended life-support/facilities.

Class 0 Attire (Uniform)

Easily identifiable as belonging to a specific faction or group.

Class 1 Attire (Cultural)

Incorporates popular styles/elements of a culture.

  • Connected: Built-in CPU with eye-piece HUD, connects wirelessly to other systems.

Class 1 Heavy Weapon

  • Heavy Weapon: Two-handed ranged weapon. Optimal Ranges: Far, Distant.
  • Destructive: Causes property damage, damages machinery and vehicles.
  • Clumsy: Heavy and awkward, forces Face Adversity on physical activity.
  • Shrapnel: Causes amputation, bleeding and disfigurement in a wide radius.

Class 2 Explosive (Grenade)

One-handed thrown explosive. Optimal Range: Close

  • High Yield: Massive area of effect, city block or more. Charge only.
  • Stylish: The explosion looks impressive, distinctive and unique.

Class 3 Crew (Gang)

Crude and self-reliant. Equipped with a smattering of mismatched weaponry (pistols, shotguns, chains, knives, etc). Able to attack people or break things.

  • Athletic: Graceful, swift, strong and flexible. Much better than average, physically.
  • Equipped: Choose a Kit. The crew carries various tools from that kit, and can use them.
  • Artillery: Able to bombard with artillery, turrets or starship weaponry.