Uncharted Worlds Character Generator
Generate starting characters for Uncharted Worlds.
Lock Seed
Statistics
Physique: 1
Mettle: -1
Expertise: 0
Influence: 1
Interface: 2
Careers
Academic
Explorer
Origin
Productive
Descriptors
Pallid, Rude, and Greying
Skills
- Deduction:
When you first witness a situation, you may ask one of the following questions, the GM will answer honestly. Who or what... • is most vulnerable in this situation? • is most dangerous in this situation? • caused this situation?
- Technobabble:
You can Command crew using Expertise rather than Influence. Subjects of your Command can perform minor technical or scientific tasks, no matter their skill set.
- Surgery:
When using a medical facility, your Patch Up can be used to install prosthetics and perform surgical reconstruction on living beings. This treats critical injuries.
- Education:
When you gain one or more Data Points about a subject, each ally that was present or involved also gains a Data Point about the subject.
Advancement
A fascinating phenomenon is explained.
Assets
Workspace: Survey
Planetary scanners (weather, geological activity, etc). Probe launcher, topography holo-projector, motor-pool.
Class 0 Attire (Simple)
Utilitarian, favors function over looks.
Class 1 Firearm (Pistol)
One handed ranged weapon, Optimal Ranges: Adjacent, Close.
- Shock: Electrocutes, causes malfunctions in electronics and robots.
Class 1 Attire (Rugged)
Crude, patched, aged and worn.
- Meshweave: +1 Armor that looks like normal fabric.
Class 2 Firearm (Rifle)
Two handed ranged weapon, Optimal Ranges: Close, Far.
- Chemical: Creates lasting chemical reaction. Ex: fire, corrosion, frost, smoke, etc.
- Penetrating: Ignores Armor.