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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Dominion of the Dark Witch

Environment: mountain

Total Threat Level: 75

Average Threat Level: 5

1. Entrance

This room is dark.

This rectangular room is 15' wide and 15' long. The stairs leading out of the dungeon are here. There's a rough door in the northwest. A painted door lies in the southwest. There is a rough door in the southeast.

Treasure

  • a ornate key that unlocks the door between room 3 and room 5

2. Laboratory

This room is dark.

This laboratory is 30' wide and 25' long. There are several tables here with various devices on them. There is a simple cabinet here, and the door is ajar. There's a rough door in the southeast. A plain door is in the west. There's a simple door in the northwest. A rough door lies in the northwest.

There are 3 swarming insects here.

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, lethargic (TL 2)

Abilities:

  • flight: can fly

3. Chamber

This room is dark.

This room is a square 10' wide and 15' long. The stone tile flooring is broken in places. There's a simple door in the southeast. A plain door is in the northeast. A plain door is in the northwest. It is locked.

There is a wandering creature here.

steam mephit, hunting (TL 7)

Abilities:

  • spell: blur: can cast blur
  • steam explosion on death: explodes in steam on death
  • scalding steam breath: can breathe scalding steam
  • immunity: fire: is immune to fire
  • immunity: poison: is immune to poison

4. Laboratory

This laboratory is 30' wide and 25' long. There are several tables here with various devices on them. There is a cabinet here. Dense cobwebs hang down from the ceiling. A plain door is in the northeast. There is a simple door in the southwest. Torches line the walls.
There's a simple door in the northwest. A tapestry obscures it.

There is a wandering creature here.

blue jelly, stalking (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

5. Laboratory

This room is dark.

This laboratory is 30' wide and 20' long. There is a large table here with a wide array of alchemical devices on it. There is a large cabinet here. Debris of unknown origin is scattered about. A simple door is in the southwest. A plain door is in the southeast. It is locked. There is a plain door in the northwest.

6. Storeroom

This room is a square 25' wide and 20' long. Boxes are stacked in corners here. A painted door is in the northeast. Torches line the walls.

There are 5 swarming insects here.

giant ant, stalking (TL 1)

giant ant, resting (TL 1)

giant ant, cautious (TL 1)

giant ant, sleeping (TL 1)

giant ant, cautious (TL 1)

7. Laboratory

This room is dark.

This laboratory is 20' wide and 30' long. The stone tile flooring is cracked in places. There are several tables here with various devices on them. There is a large cabinet here. Debris of unknown origin is scattered about. There's a simple door in the northwest. A plain door lies in the southeast. There's a carved door in the northeast.

8. Laboratory

This rectangular room is 20' wide and 30' long. There is a large table here with a wide array of alchemical devices on it. There is a large cabinet here. Debris of unknown origin is scattered about. There is a simple door in the southeast. A simple door is in the northwest. A decaying door is in the southwest. Torches line the walls.

9. Chamber

This room is dark.

This chamber is 15' wide and 15' long. There's a simple door in the northeast.

There is a wandering creature here.

eagle, cautious (TL 0)

Treasure

  • a chest of coins with 2,100 cp, 1,500 sp, and 20 gp, a zircon worth 46 gp, a jasper worth 45 gp, a citrine worth 47 gp, a chalcedony worth 48 gp, a quartz worth 48 gp, a sardonyx worth 49 gp, a citrine worth 45 gp, an onyx worth 48 gp, a jasper worth 48 gp, a jasper worth 48 gp, and a star rose quartz worth 48 gp

10. Chamber

This room is a square 10' wide and 30' long. One of the corners has a large pile of filthy rags. A simple door lies in the southeast. There's a simple door in the northeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

quasit, lethargic (TL 6)

Abilities:

  • shapeshift into insect: can shapeshift into an insect
  • minor invisibility: can turn invisible at will, but not while attacking
  • resistance: magic: is resistant to magic

11. Chamber

This room is a square 25' wide and 25' long. There's a rotted door in the southeast. There's a carved door in the southwest. There are lit braziers around the room here.

There is a wandering creature here.

crocodile, cautious (TL 1)

12. Chamber

This room is dark.

This rectangular room is 10' wide and 10' long. Debris of unknown origin is scattered about. There is a simple door in the northeast. There's a rough door in the northwest.

Treasure

  • a rough key that unlocks the door between room 17 and room 16

13. Chamber

This room is dark.

This chamber is 25' wide and 15' long. Stone tile flooring is cracked in places. Debris of unknown origin is scattered about. There's a rotted door in the northwest. A simple door lies in the northeast.

Treasure

  • a chest of coins holding 2,500 cp, 900 sp, and 70 gp, a quartz worth 47 gp, a chrysoprase worth 45 gp, an onyx worth 49 gp, a carnelian worth 47 gp, a star rose quartz worth 45 gp, a zircon worth 47 gp, a jasper worth 48 gp, an onyx worth 49 gp, a quartz worth 49 gp, a carnelian worth 46 gp, and a citrine worth 46 gp

14. Chamber

This room is dark.

This rectangular room is 30' wide and 30' long. There is a plain door in the southwest. A simple door lies in the northeast. There is a rough door in the southwest. A plain door lies in the southeast.

15. Library

This room is dark.

This library is 30' wide and 60' long. There are many bookcases here. There is a table here with a large book open lying on it. There's a rough door in the southwest.

There is a wandering creature here.

rust monster, cautious (TL 1)

Abilities:

  • rusting touch: rusts nonmagical metal it touches

16. Storeroom

This rectangular room is 20' wide and 20' long. A few broken crates and boxes are strewn about. There's a decaying door in the northwest. There is a simple door in the southeast. It is locked. There is a rough door in the northeast. Torches line the walls.

There is a wandering creature here.

grey ooze, resting (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

17. Chamber

This room is dark.

This chamber is 15' wide and 25' long. There is a simple door in the northeast. It is locked. A plain door lies in the southwest.

There is a wandering creature here.

ochre jelly, hunting (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

18. Chamber

This room is dark.

This room is a square 15' wide and 30' long. There's a decaying door in the north. An ornate door lies in the southwest.

There is a wandering creature here.

black pudding, hunting (TL 4)

Abilities:

  • metal dissolution: dissolve nonmagical metal things
  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

19. Storeroom

This room is a square 30' wide and 10' long. Crates and large boxes line the walls. There is a simple door in the southwest. An iron-trimmed door is in the southeast. A few torches sit in sconces on the walls.

20. Chamber

This room is dark.

This rectangular room is 30' wide and 30' long. The stone tile flooring is cracked in places. An iron-trimmed door lies in the northeast. A simple door is in the southwest. An iron-trimmed door lies in the southwest.

There are 5 swarming insects here.

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, resting (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

21. Laboratory

This rectangular room is 25' wide and 20' long. There is a large table here with a wide array of alchemical devices on it. There is a cabinet here. There is an ornate door in the northeast. There is a large lit brazier in the middle of the room.

22. Chamber

This rectangular room is 20' wide and 10' long. The floor is stone tile. Small piles of rags are scattered across the floor. There's a simple door in the southwest. Torches line the walls.

23. Laboratory

This room is dark.

This rectangular room is 30' wide and 20' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a cabinet here. A plain door lies in the southeast.

24. Storeroom

This room is dark.

This room is a square 15' wide and 30' long. A few broken crates and boxes are strewn about. Debris of unknown origin is scattered about. There's a simple door in the east.

There is a mage here.

Adheren Itroham, female duergar mage (TL 6)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a walnut body, worth 2 sp
  • a robe with lacing at the top, worth 1 sp

25. Storeroom

This room is dark.

This rectangular room is 15' wide and 30' long. A few broken crates and boxes are strewn about.
There's a decaying door in the southeast. A tapestry obscures it.

There are 3 swarming insects here.

giant ant, lethargic (TL 1)

giant ant, hunting (TL 1)

giant ant, stalking (TL 1)

26. Chamber

This room is dark.

This rectangular room is 30' wide and 15' long. An iron-trimmed door is in the northwest. There's a plain door in the west.

There is an archmage here.

Feruqör Timdels, male dark elven archmage (TL 14)

Abilities:

  • darkvision: can see in the dark
  • spell: faerie fire: can cast faerie fire
  • spell: dancing lights: can cast dancing lights
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a walnut body, worth 2 sp
  • a robe made of silk with a wide collar, worth 4 sp
  • a chest of coins holding 1,500 sp and 500 gp, worth 650 gp