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Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Laboratory of the Reclusive Sorcerer

Environment: grassland

Total Threat Level: 109

Average Threat Level: 4

1. Entrance

This room is dark.

This entrance is 10' wide and 20' long. The stairs leading out of the dungeon are here. A rough door lies in the northwest. An ornate door is in the northeast. A simple door lies in the southwest.

2. Storeroom

This room is dark.

This room is a square 25' wide and 30' long. Crates and large boxes line the walls. A rough door lies in the southeast. There's a simple door in the southwest. There's a simple door in the northeast.

There are 4 wandering creatures here.

blue jelly, lethargic (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

Carrying the following:

  • a tarnished key that unlocks the door between room 4 and room 3, worth 6 cp

blue jelly, resting (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

blue jelly, resting (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

blue jelly, sleeping (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

3. Chamber

This room is dark.

This rectangular room is 10' wide and 25' long. There's an ornate door in the northwest. A simple door lies in the east. It is locked.

4. Storeroom

This square room is 25' wide and 20' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. There is a simple door in the northwest. It is locked. A decaying door lies in the southwest. Torches line the walls.

There are 6 swarming insects here.

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

giant bee, cautious (TL 2)

Abilities:

  • flight: can fly

giant bee, hunting (TL 2)

Abilities:

  • flight: can fly

giant bee, sleeping (TL 2)

Abilities:

  • flight: can fly

5. Chamber

This chamber is 25' wide and 20' long. The floor is marble. There is a decaying door in the southeast. A decaying door lies in the northeast. There's a painted door in the southwest. A few torches sit in sconces on the walls.

There is a wandering creature here.

ghoul, cautious (TL 4)

6. Chamber

This chamber is 30' wide and 20' long. A copper-trimmed door is in the northwest. There is a plain door in the southeast. There are lit braziers around the room here.
A simple door is in the southwest. A pile of trash obscures it.

There is a wandering creature here.

lemure, lethargic (TL 3)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • immunity: poison: is immune to poison

7. Chamber

This room is dark.

This room is a square 10' wide and 15' long. Small piles of rags are scattered across the floor. There is a simple door in the northwest.
A copper-trimmed door lies in the southeast. It is hidden behind a tapestry.

There is a mage here.

Irngia Ypsburg, female deep gnome mage (TL 6)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a walnut body, worth 2 sp
  • a robe with a open collar, worth 50 gp

8. Storeroom

This storeroom is 25' wide and 20' long. A few broken crates and boxes are strewn about. There's a decaying door in the southwest. There is a simple door in the northeast. There is a large lit brazier in the middle of the room.

9. Chamber

This chamber is 30' wide and 30' long. Dense cobwebs hang down from the ceiling. There's a carved door in the southeast. A few torches sit in sconces on the walls.
A simple door lies in the southeast. It cannot be opened from this side.There is a decaying door in the northeast. A pile of trash obscures it.

There is a wandering creature here.

giant spider, stalking (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

Carrying the following:

  • a rough key that unlocks the door between room 12 and room 27, worth 9 cp

10. Chamber

This chamber is 10' wide and 25' long. Small piles of rags are scattered across the floor. A decaying door is in the southwest. There's a plain door in the southeast. It is locked. A simple door lies in the northwest. There is a rough door in the southeast. A few torches sit in sconces on the walls.

Treasure

  • a plain key that unlocks the door between room 10 and room 19

11. Laboratory

This laboratory is 30' wide and 30' long. There are several tables here with various devices on them. There is a cabinet here. A simple door is in the southwest. A silver-trimmed door is in the southeast. A plain door is in the northeast. Torches line the walls.

There are 4 swarming insects here.

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, resting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

12. Chamber

This rectangular room is 10' wide and 10' long. There is a simple door in the southeast. There is a rough door in the northeast. It is locked. There is a large lit brazier in the middle of the room.
A silver-trimmed door is in the northwest. It cannot be opened from this side.

There is a wandering creature here.

gryfalcon, sleeping (TL 4)

Abilities:

  • flight: can fly

13. Chamber

This room is dark.

This rectangular room is 25' wide and 20' long. The stone tile flooring is cracked in places. Small piles of rags are scattered across the floor. There is a simple door in the northwest.

There is a mage here.

Villeng Quilor, male deep gnome mage (TL 6)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an ebony body, worth 1 gp
  • a robe made of fine silk with round tin clasps, worth 8 sp
  • a pouch of coins with 14 cp, worth 1 sp

14. Chamber

This room is dark.

This square room is 25' wide and 30' long. The floor is marble. There are a lot of cobwebs here. A simple door lies in the northeast. There's a painted door in the southeast.

There is a wandering creature here.

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

15. Storeroom

This room is dark.

This rectangular room is 20' wide and 20' long. Crates and large boxes line the walls. A simple door is in the southeast. A rotted door lies in the northwest. A simple door lies in the northeast.

16. Storeroom

This room is dark.

This rectangular room is 20' wide and 15' long. Many boxes are stacked here. There's a rotted door in the southeast.

There is a wandering creature here.

grey ooze, resting (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

Treasure

  • a chest of coins holding 2,600 cp, 900 sp, and 70 gp, a silver ewer worth 32 gp, a pair of engraved bone dice worth 25 gp, and a silver ewer worth 33 gp, inside stacked boxes

17. Chamber

This chamber is 25' wide and 20' long. There is a simple door in the southwest. Torches line the walls.

There is a wandering creature here.

hell hound, resting (TL 4)

Abilities:

  • immunity: fire damage: is immune to fire damage
  • breath weapon: fire: can breathe fire once an hour

18. Storeroom

This storeroom is 15' wide and 10' long. Many boxes are stacked here. There's a simple door in the northeast. A few torches sit in sconces on the walls.

There is a wandering creature here.

hippogriff, hunting (TL 4)

Abilities:

  • flight: can fly

19. Fountain Chamber

This room is dark.

This square room is 20' wide and 15' long. The floor is stone tile. Small fountains sit in each corner of the room. A plain door lies in the southwest. It is locked. A rough door is in the southeast.

There is a mage here.

Ovngoa Iedsberg, female deep gnome mage (TL 6)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with an aspen body, worth 2 sp
  • a robe made of fine silk with embossed white gold clasps, worth 50 gp
  • a pouch of coins with 11 gp, worth 11 gp

20. Fountain Chamber

This square room is 25' wide and 25' long. Two fountains lie on either side of the room. Much of the floor is covered in debris. There is a plain door in the northwest. A plain door lies in the northeast. There is a large lit brazier in the middle of the room.

There is a wandering creature here.

gelatinous cube, lethargic (TL 2)

Abilities:

  • nonmetal dissolution: dissolve nonmagical nonmetal things

Treasure

  • a chest of coins containing 1,800 cp, 1,100 sp, and 80 gp, an obsidian worth 9 gp, a lapis lazuli worth 9 gp, a malachite worth 9 gp, an irregular freshwater pearl worth 9 gp, an irregular freshwater pearl worth 9 gp, an obsidian worth 9 gp, and a blue quartz worth 9 gp, inside fountain

21. Storeroom

This room is dark.

This storeroom is 10' wide and 15' long. A few broken crates and boxes are strewn about. A rough door lies in the northeast. A carved door is in the southwest.

There is a wandering creature here.

giant scorpion, sleeping (TL 2)

Abilities:

  • venomous sting: can sting with venom

22. Chamber

This room is dark.

This room is a square 10' wide and 15' long. The floor is stone tile. Small piles of rags are scattered across the floor. A rough door lies in the northwest. A plain door is in the southeast.

23. Storeroom

This room is dark.

This room is a square 10' wide and 30' long. A few broken crates and boxes are strewn about. One of the corners has a large pile of filthy rags. A plain door lies in the northwest. An iron-trimmed door lies in the northeast.

There is a wandering creature here.

axe beak, sleeping (TL 1)

24. Laboratory

This laboratory is 20' wide and 30' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a large cabinet here. There are a lot of cobwebs here. There is a plain door in the southwest. There is a simple door in the southeast. A few torches sit in sconces on the walls.

There is a mage here.

Bidrac Asmfird, male deep gnome mage (TL 6)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a birch body, worth 2 sp
  • a robe with wide sleeves, worth 4 cp
  • a purse of coins holding 15 gp, worth 15 gp

25. Chamber

This room is dark.

This rectangular room is 10' wide and 30' long. The floor is marble. An iron-trimmed door lies in the northwest. A plain door lies in the southeast.

There is a wandering creature here.

horse, stalking (TL 1)

Treasure

  • a large chest of coins holding 2,200 cp, 1,300 sp, and 80 gp, a lapis lazuli worth 9 gp, a turquoise worth 9 gp, a lapis lazuli worth 9 gp, a moss agate worth 9 gp, an irregular freshwater pearl worth 9 gp, an eye agate worth 9 gp, and a turquoise worth 9 gp

26. Storeroom

This room is a square 20' wide and 10' long. A few broken crates and boxes are strewn about. Small piles of rags are scattered across the floor. There's a rough door in the southeast. There's a plain door in the southwest. There are lit braziers around the room here.

There is a wandering creature here.

imp, sleeping (TL 5)

Abilities:

  • shapeshift into animal: can shapeshift into an animal
  • darkvision: can see in darkness
  • resistance: magic: is resistant to magic

27. Library

This room is dark.

This rectangular room is 45' wide and 25' long. There are many bookcases here. There are several tables here. A rough door is in the northwest. There's a plain door in the southwest. A rough door is in the southwest. It is locked.

There are 3 wandering creatures here.

axe beak, cautious (TL 1)

axe beak, hunting (TL 1)

axe beak, stalking (TL 1)

28. Storeroom

This rectangular room is 10' wide and 25' long. A few broken crates and boxes are strewn about. There's a simple door in the northwest. A few torches sit in sconces on the walls.

There is an archmage here.

Oderien Almathion, female deep gnome archmage (TL 10)

Abilities:

  • darkvision: can see in the dark
  • arcane spellcasting: casts arcane spells

Carrying the following:

  • a staff with a carved white cedar body, worth 4 sp
  • a robe made of fine silk with a open collar that is embroidered with ornate patterns, worth 8 sp
  • a chest of coins holding 600 gp and 30 pp, worth 900 gp