Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Domain of the Vile Order
Environment: forest
Total Threat Level: 71
Average Threat Level: 6
1. Entrance
This entrance is 15' wide and 10' long. The entrance to the dungeon is here. There's an ornate door in the southeast. A plain door lies in the northeast. A plain door lies in the west. There is a plain door in the south. Torches line the walls.
2. Altar Room
This room is dark.
This rectangular room is 40' wide and 45' long. The marble flooring is cracked in places. There is a blood-covered altar here. A simple door lies in the southeast. A plain door lies in the northeast. There is a simple door in the southwest.
a robe made of silk with a open collar, worth 50 gp
Ufflen Snath, male aarakocra cult acolyte (TL 2)
Abilities:
flight: can fly
Carrying the following:
a staff with an engraved walnut body, worth 2 sp
a robe with a tight collar, worth 4 cp
a purse of coins holding 12 gp, worth 12 gp
3. Barracks
This room is dark.
This rectangular room is 70' wide and 70' long. There are many beds here. Each bed has a chest at the foot. Dense cobwebs hang down from the ceiling. There's an ornate door in the northwest. There's a simple door in the northeast. There is a gold-trimmed door in the southeast. A plain door is in the southwest. There is a simple door in the southwest. There is a carved door in the northeast. There is a plain door in the northwest. It is locked.
There is a cult priest here.
Agbur Apfford, male deep gnome cult priest (TL 4)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with an oak body, worth 2 sp
a robe with volumnous sleeves, worth 6 sp
Treasure
a large chest of coins containing 2,100 cp, 1,400 sp, and 40 gp, a rhodochrosite worth 9 gp, a hematite worth 9 gp, a rhodochrosite worth 9 gp, a turquoise worth 9 gp, an azurite worth 9 gp, a malachite worth 9 gp, a malachite worth 9 gp, an eye agate worth 9 gp, a malachite worth 9 gp, and an obsidian worth 9 gp, inside chests
4. Chamber
This rectangular room is 30' wide and 20' long. The stone tile flooring is cracked in places. A plain door is in the southwest. A carved door is in the southwest. There are lit braziers around the room here.
5. Fountain Chamber
This room is dark.
This fountain chamber is 25' wide and 15' long. Two fountains lie on either side of the room. There's a plain door in the southwest. A rotted door lies in the northeast. There's a plain door in the southwest. It is locked.
Treasure
a shiny key that unlocks the door between room 5 and room 3
6. Storeroom
This room is dark.
This storeroom is 20' wide and 20' long. The stone tile flooring is broken in places. Boxes are stacked in corners here. There are a lot of cobwebs here. A simple door lies in the northwest. There is a plain door in the northeast. A rotted door is in the southeast.
7. Fountain Chamber
This room is a square 20' wide and 10' long. There is an ornate fountain here. A carved door is in the southeast. A few torches sit in sconces on the walls.
A simple door is in the northeast. A pile of debris obscures it.
a robe made of linen with lacing halfway down, worth 50 gp
a pouch of coins holding 20 cp, worth 2 sp
Ibeeran Slatcher, male aarakocra cult acolyte (TL 2)
Abilities:
flight: can fly
Carrying the following:
a staff with a stained oak body, worth 2 sp
a robe made of fine silk with a wide collar, worth 8 sp
a pouch of coins holding 20 cp, worth 2 sp
8. Storeroom
This rectangular room is 20' wide and 10' long. A few broken crates and boxes are strewn about. There is a rotted door in the northwest. There's an iron-trimmed door in the southeast. There is a large lit brazier in the middle of the room.
9. Storeroom
This room is dark.
This storeroom is 10' wide and 10' long. Crates and large boxes line the walls. There is an iron-trimmed door in the southwest.
10. Chamber
This chamber is 25' wide and 10' long. A carved door lies in the northwest. There is a decaying door in the southeast. There are lit braziers around the room here.
11. Storeroom
This room is dark.
This rectangular room is 10' wide and 30' long. Many boxes are stacked here. The ceiling is partly covered in cobwebs. There's a simple door in the northwest. There's a decaying door in the southwest. There is a plain door in the northeast.
There are 2 cult acolytes here.
Sherina Abroham, female deep gnome cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a stained maple body, worth 5 sp
a robe made of silk with bunched sleeves, worth 50 gp
a bag of coins holding 20 cp, worth 2 sp
Gezhgim Icland, male deep gnome cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a painted white cedar body, worth 4 sp
a robe with a tight collar, worth 50 gp
a bag of coins holding 20 cp, worth 2 sp
12. Chamber
This chamber is 25' wide and 10' long. There's a rotted door in the southwest. There is a simple door in the northeast. A few torches sit in sconces on the walls.
There is a cult priest here.
Efflim Eqriham, male deep gnome cult priest (TL 4)
Abilities:
darkvision: can see in the dark
demonic spellcasting: casts demonic spells
Carrying the following:
a staff with a walnut body, worth 2 sp
a robe made of fine silk with long sleeves, worth 8 sp
Treasure
a large chest of coins with 17,000 gp and 1,300 pp, a blue spinel worth 492 gp, an alexandrite worth 478 gp, a blue spinel worth 494 gp, a black pearl worth 472 gp, an alexandrite worth 470 gp, a blue spinel worth 457 gp, a topaz worth 496 gp, a black pearl worth 469 gp, a black pearl worth 459 gp, an alexandrite worth 490 gp, an alexandrite worth 460 gp, and a wyvern hide belt worth 1 gp
13. Chamber
This rectangular room is 25' wide and 15' long. There is a pile of rags here. There's a rotted door in the northeast. A gold-trimmed door is in the west. There is a large lit brazier in the middle of the room.
There are 2 cult acolytes here.
Tudrec Zhirier, male aarakocra cult acolyte (TL 2)
Abilities:
flight: can fly
Carrying the following:
a staff with an ironwood body, worth 8 sp
a robe made of linen with a tight collar, worth 2 sp
This altar room is 40' wide and 25' long. There is a blood-covered altar here. Dense cobwebs hang down from the ceiling. There's a rotted door in the northwest. There's a carved door in the northeast. There is a decaying door in the southwest.
15. Storeroom
This room is dark.
This square room is 30' wide and 10' long. A few broken crates and boxes are strewn about. A decaying door is in the northwest. A plain door is in the northeast. A carved door lies in the southeast.
There's a silver-trimmed door in the southwest. It's practically undetectable except for a thin seam visible only on close inspection.
There are 2 cult acolytes here.
Upkil Oshrongd, male deep gnome cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with a stained cedar body, worth 2 sp
a robe with lacing halfway down, worth 9 sp
a pouch of coins with 9 gp, worth 9 gp
Pedrac Smeth, male deep gnome cult acolyte (TL 2)
Abilities:
darkvision: can see in the dark
Carrying the following:
a staff with an ironwood body, worth 8 sp
a robe with a tight collar, worth 4 cp
a pouch of coins with 9 gp, worth 9 gp
16. Chamber
This room is dark.
This chamber is 25' wide and 15' long. There is a pile of random debris here. There's a plain door in the southwest.
17. Chamber
This room is dark.
This chamber is 25' wide and 15' long. A plain door lies in the southwest. There's a silver-trimmed door in the northeast.
There are 3 lesser demons here.
quasit, resting (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, resting (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
quasit, resting (TL 6)
Abilities:
shapeshift into insect: can shapeshift into an insect
minor invisibility: can turn invisible at will, but not while attacking
resistance: magic: is resistant to magic
18. Storeroom
This room is a square 30' wide and 30' long. Crates and large boxes line the walls. There's a carved door in the northwest. There is a large lit brazier in the middle of the room.
19. Storeroom
This room is dark.
This room is a square 20' wide and 10' long. A few broken crates and boxes are strewn about. Much of the floor is covered in debris. A decaying door lies in the northwest. A carved door lies in the southwest. A plain door lies in the southeast.
There are 2 cult acolytes here.
Neqrin Zhorrier, male aarakocra cult acolyte (TL 2)
This storeroom is 25' wide and 15' long. Crates and large boxes line the walls. A decaying door is in the northeast. There is a large lit brazier in the middle of the room.
There are 2 lesser demons here.
imp, stalking (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
imp, lethargic (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
21. Chamber
This room is dark.
This rectangular room is 30' wide and 25' long. A plain door is in the northeast.
There is a cult high priest here.
Ubyrem Upirmom, male aarakocra cult high priest (TL 5)
Abilities:
flight: can fly
demonic spellcasting: casts demonic spells
Carrying the following:
a quarterstaff with a stained poplar body, worth 2 sp
a knife with a straight steel blade, spiked adamantine hilt, and carved cedar handle, worth 102 gp
a robe made of cotton with lacing down the middle that is embroidered with simple patterns, worth 1 sp