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Iron Arachne

Tools for procedural generation of content for tabletop role-playing games

Dungeon Generator

A dungeon generator.

Lock Seed

The Tomb of Forgotten Souls

Environment: hill

Total Threat Level: 88

Average Threat Level: 4

1. Entrance

This entrance is 10' wide and 15' long. The stone tile flooring is cracked in places. The stairs leading out of the dungeon are here. There's a copper-trimmed door in the northwest. It is locked. There is a large lit brazier in the middle of the room.

Treasure

  • a simple key that unlocks the door between room 1 and room 2
  • a small key that unlocks the door between room 3 and room 5

2. Burial Chamber

This rectangular room is 50' wide and 40' long. The stone tile flooring is broken in places. There is a large stone sarcophagus here. There is a pile of rags here. There is a copper-trimmed door in the southeast. It is locked. There's a gold-trimmed door in the southwest. There's a decaying door in the northwest. A plain door is in the northeast. It is locked. There's a plain door in the southwest. A plain door lies in the southwest. There are lit braziers around the room here.

There are 3 skeletons here.

Inga Domders, female skeletal aasimar soldier (TL 4)

Abilities:

  • healing touch: can heal with a touch
  • summon light: can summon light
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a short sword with a straight white gold blade, unadorned gold hilt, and worn cedar handle, worth 160 gp
  • a corrugated breastplate made of bronze trimmed with brass, worth 470 gp

Parunia Udreham, female skeletal aasimar warrior (TL 4)

Abilities:

  • healing touch: can heal with a touch
  • summon light: can summon light
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a greataxe with an iron blade and embossed fir handle, worth 30 gp

Deelon Cooper, male skeletal aasimar warrior (TL 4)

Abilities:

  • healing touch: can heal with a touch
  • summon light: can summon light
  • immunity: piercing: immune to piercing damage

Carrying the following:

  • a greataxe with an iron blade and ebony handle, worth 31 gp

3. Chamber

This rectangular room is 30' wide and 15' long. There's a decaying door in the southeast. There is a plain door in the southwest. There's a plain door in the northwest. It is locked. A rough door lies in the northeast. Torches line the walls.

There is a wandering creature here.

wolf, sleeping (TL 1)

4. Chamber

This room is dark.

This rectangular room is 25' wide and 30' long. A plain door lies in the northeast. There is a plain door in the southwest. A rotted door is in the southeast.

There is a wandering creature here.

giant spider, cautious (TL 3)

Abilities:

  • venomous bite: can bite with venom
  • spin web: can spin webs

5. Chamber

This room is dark.

This square room is 20' wide and 25' long. Small piles of rags are scattered across the floor. There's a silver-trimmed door in the northeast. There's a rough door in the northwest. There's a plain door in the southeast. It is locked.

6. Storeroom

This storeroom is 15' wide and 10' long. Crates and large boxes line the walls. There is a rough door in the southeast. A rough door is in the southwest. A few torches sit in sconces on the walls.
There is a decaying door in the northwest. A tapestry obscures it.

7. Chamber

This room is dark.

This chamber is 15' wide and 30' long. There is a plain door in the southeast. A copper-trimmed door is in the northwest. A plain door lies in the northeast.

There are 3 wandering creatures here.

fire beetle, stalking (TL 2)

Abilities:

  • illumination: glows with soft orange light

fire beetle, resting (TL 2)

Abilities:

  • illumination: glows with soft orange light

fire beetle, stalking (TL 2)

Abilities:

  • illumination: glows with soft orange light

Carrying the following:

  • a rough key that unlocks the door between room 15 and room 2, worth 6 cp

8. Storeroom

This square room is 30' wide and 30' long. Stone tile flooring is cracked in places. Many boxes are stacked here. A carved door is in the northwest. There is a decaying door in the southeast. There are lit braziers around the room here.

There is a wandering creature here.

gryphon, resting (TL 4)

Abilities:

  • flight: can fly

9. Burial Chamber

This room is dark.

This rectangular room is 45' wide and 25' long. Along the walls are several long alcoves. Each one has a stone coffin. One of the corners has a large pile of filthy rags. There is a carved door in the southeast. A painted door is in the north. It is locked. A painted door lies in the southeast.

There is a wandering creature here.

blue jelly, cautious (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

Carrying the following:

  • a small key that unlocks the door between room 9 and room 18, worth 1 cp

10. Storeroom

This storeroom is 15' wide and 20' long. Crates and large boxes line the walls. A silver-trimmed door lies in the southwest. There is a plain door in the east. A few torches sit in sconces on the walls.

11. Chamber

This room is dark.

This square room is 15' wide and 30' long. The floor is marble. There is a pile of random debris here. There's a decaying door in the northeast. A painted door lies in the southwest.

There is a wandering creature here.

grey ooze, hunting (TL 5)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • corrode metal: corrode metal
  • imitate oily pool: imitate oily pool

Treasure

  • a large chest of coins holding 2,600 cp, 1,000 sp, and 30 gp, a copper chalice with silver filigree worth 15 gp, an embroidered silk handkerchief worth 29 gp, a carved bone statuette worth 28 gp, a cloth-of-gold vestments worth 34 gp, a gold locket with a painted portrait inside worth 23 gp, a silver ewer worth 23 gp, a copper chalice with silver filigree worth 26 gp, and a carved bone statuette worth 25 gp

12. Chamber

This room is dark.

This square room is 30' wide and 15' long. There's a rough door in the northeast.

There is a wandering creature here.

badger, sleeping (TL 1)

13. Chamber

This chamber is 10' wide and 20' long. Much of the floor is covered in debris. There's a decaying door in the northwest. There are lit braziers around the room here.

There is a wandering creature here.

worg, stalking (TL 3)

Abilities:

  • darkvision: can see in the dark

14. Chamber

This rectangular room is 20' wide and 10' long. There are a lot of cobwebs here. There's a plain door in the southwest. A few torches sit in sconces on the walls.

15. Fountain Chamber

This room is dark.

This fountain chamber is 10' wide and 25' long. There is an elegant fountain here. There's a plain door in the southwest. It is locked.

There is a wandering creature here.

ochre jelly, resting (TL 4)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings
  • lightning split: split in half when hit with lightning

16. Chamber

This room is dark.

This rectangular room is 20' wide and 15' long. Marble flooring is cracked in places. A copper-trimmed door is in the southwest. A plain door lies in the southeast. A rotted door lies in the west.

There is a wandering creature here.

darkmantle, cautious (TL 2)

Abilities:

  • stalactite disguise: can disguise as stalactite

17. Storeroom

This storeroom is 15' wide and 30' long. Boxes are stacked in corners here. There's a gold-trimmed door in the southeast. There is a rough door in the southwest. There are lit braziers around the room here.

18. Chamber

This room is dark.

This rectangular room is 25' wide and 30' long. The floor is stone tile. There's a painted door in the southwest. It is locked. There is a rotted door in the northeast.

There is a wandering creature here.

gryfalcon, resting (TL 4)

Abilities:

  • flight: can fly

19. Chamber

This room is dark.

This room is a square 25' wide and 10' long. A gold-trimmed door lies in the southwest.

There is a wandering creature here.

cockatrice, sleeping (TL 2)

Abilities:

  • venomous bite: can bite with venom

20. Chamber

This room is dark.

This chamber is 10' wide and 15' long. There is a pile of random debris here. There is a plain door in the northeast. There's a plain door in the southeast. There's a decaying door in the northwest.

There is a wandering creature here.

snake, hunting (TL 0)

21. Storeroom

This room is dark.

This rectangular room is 15' wide and 20' long. Crates and large boxes line the walls. There's a plain door in the northwest.

There are 6 swarming insects here.

giant ant, hunting (TL 1)

giant ant, sleeping (TL 1)

giant ant, lethargic (TL 1)

giant ant, resting (TL 1)

giant ant, sleeping (TL 1)

giant ant, lethargic (TL 1)

Treasure

  • a chest of coins with 1,900 cp, 1,100 sp, and 70 gp, a sardonyx worth 46 gp, an onyx worth 45 gp, a bloodstone worth 48 gp, a moonstone worth 45 gp, a chrysoprase worth 47 gp, a star rose quartz worth 49 gp, a chalcedony worth 47 gp, a jasper worth 49 gp, and an onyx worth 47 gp, inside stacked boxes

22. Storeroom

This square room is 20' wide and 15' long. Many boxes are stacked here. A gold-trimmed door lies in the northwest. A plain door lies in the southwest. There is a large lit brazier in the middle of the room.

There are 2 wandering creatures here.

brown pudding, lethargic (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

brown pudding, sleeping (TL 3)

Abilities:

  • amorphous: can squeeze through small spaces
  • climb walls and ceilings: can climb walls and ceilings

23. Chamber

This room is dark.

This rectangular room is 20' wide and 20' long. There's a decaying door in the southeast. A simple door is in the northwest.

There are 7 swarming insects here.

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, cautious (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, stalking (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, sleeping (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, hunting (TL 2)

Abilities:

  • flight: can fly

giant dragonfly, lethargic (TL 2)

Abilities:

  • flight: can fly

24. Chamber

This room is a square 10' wide and 10' long. Stone tile flooring is cracked in places. There is a simple door in the southeast. Torches line the walls.

25. Storeroom

This room is a square 25' wide and 10' long. Stone tile flooring is cracked in places. Many boxes are stacked here. A rotted door lies in the northwest. There are lit braziers around the room here.

There is a lich here.

Iringa Icland, female firbolg lich (TL 12)

Abilities:

  • minor invisibility: can turn invisible when not attacking
  • necromantic spellcasting: casts necromantic spells