Tools for procedural generation of content for tabletop role-playing
games
Dungeon Generator
A dungeon generator.
Lock Seed
The Lair of the Doomed Warlock
Environment: hill
Total Threat Level: 56
Average Threat Level: 5
1. Entrance
This room is dark.
This square room is 20' wide and 15' long. The stairs leading out of the dungeon are here. There's a simple door in the northwest.
Treasure
a small key that unlocks the door between room 5 and room 12
a shiny key that unlocks the door between room 7 and room 11
2. Chamber
This chamber is 15' wide and 10' long. The stone tile flooring is cracked in places. A simple door lies in the southeast. There's a simple door in the west. There is a simple door in the northwest. Torches line the walls.
3. Chamber
This room is dark.
This chamber is 30' wide and 20' long. The stone tile flooring is broken in places. A simple door is in the southeast. A simple door is in the northeast. A simple door lies in the northwest.
4. Chamber
This room is dark.
This square room is 25' wide and 10' long. There's a plain door in the northwest. A simple door lies in the southeast.
There is a wandering creature here.
crocodile, stalking (TL 1)
5. Chamber
This room is dark.
This rectangular room is 25' wide and 15' long. There are a lot of cobwebs here. A plain door is in the southeast. A plain door lies in the east. It is locked. There is a silver-trimmed door in the northwest. A simple door is in the southwest.
6. Fountain Chamber
This room is dark.
This room is a square 10' wide and 10' long. Small fountains sit in each corner of the room. Debris of unknown origin is scattered about. There's a silver-trimmed door in the southeast. A simple door lies in the northwest.
There are 4 swarming insects here.
giant dragonfly, hunting (TL 2)
Abilities:
flight: can fly
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
giant dragonfly, sleeping (TL 2)
Abilities:
flight: can fly
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
Treasure
a large chest of coins holding 1,700 cp, 1,100 sp, and 70 gp, an irregular freshwater pearl worth 9 gp, an azurite worth 9 gp, a lapis lazuli worth 9 gp, an eye agate worth 9 gp, a turquoise worth 9 gp, a rhodochrosite worth 9 gp, and a blue quartz worth 9 gp, inside fountain
7. Laboratory
This room is dark.
This rectangular room is 30' wide and 30' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. There's a plain door in the northeast. There's a simple door in the southwest. A simple door is in the southeast. There is a rough door in the southwest. It is locked.
8. Storeroom
This storeroom is 30' wide and 25' long. Many boxes are stacked here. There is a simple door in the northeast. A plain door lies in the southwest. There are lit braziers around the room here.
There is a wandering creature here.
hippogriff, cautious (TL 4)
Abilities:
flight: can fly
9. Chamber
This rectangular room is 25' wide and 20' long. The floor is stone tile. Small piles of rags are scattered across the floor. A plain door is in the northeast. There is a large lit brazier in the middle of the room.
A simple door is in the northwest. It cannot be opened from this side.
There is a mage here.
Lulver Sapphirewatcher, male gnomish mage (TL 5)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a silver fir body, worth 3 sp
a robe made of fine silk with a open collar, worth 8 sp
a bag of coins containing 15 ep, worth 7 gp
10. Chamber
This room is dark.
This chamber is 30' wide and 10' long. There is a simple door in the northeast.
There is a wandering creature here.
gryphon, resting (TL 4)
Abilities:
flight: can fly
11. Storeroom
This room is dark.
This storeroom is 10' wide and 30' long. The stone tile flooring is cracked in places. Crates and large boxes line the walls. There's a copper-trimmed door in the southwest. There's a rough door in the northeast. It is locked.
12. Library
This rectangular room is 65' wide and 70' long. There are a number of well-preserved bookcases here. There is a table here with a large book open lying on it. Much of the floor is covered in debris. There's a plain door in the southwest. It is locked. A silver-trimmed door is in the northwest. A gold-trimmed door is in the southeast. There are lit braziers around the room here.
There's a simple door in the northeast. It's practically undetectable except for a thin seam visible only on close inspection.
13. Chamber
This room is dark.
This square room is 30' wide and 20' long. The floor is stone tile. There are a lot of cobwebs here. A simple door is in the southwest.
There are 5 swarming insects here.
giant ant, hunting (TL 1)
giant ant, lethargic (TL 1)
giant ant, sleeping (TL 1)
giant ant, sleeping (TL 1)
giant ant, hunting (TL 1)
14. Storeroom
This room is dark.
This storeroom is 20' wide and 20' long. Stone tile flooring is cracked in places. Boxes are stacked in corners here. The ceiling is partly covered in cobwebs. There's a simple door in the northwest. A simple door is in the southeast.
15. Chamber
This chamber is 30' wide and 10' long. Much of the floor is covered in debris. There's a plain door in the northwest. A silver-trimmed door is in the northeast. There is a large lit brazier in the middle of the room.
16. Chamber
This room is dark.
This room is a square 30' wide and 10' long. Debris of unknown origin is scattered about. A simple door lies in the northeast. There is a simple door in the northwest.
There is a wandering creature here.
imp, lethargic (TL 5)
Abilities:
shapeshift into animal: can shapeshift into an animal
darkvision: can see in darkness
resistance: magic: is resistant to magic
17. Laboratory
This room is dark.
This laboratory is 25' wide and 25' long. Tables with alchemical devices, books, and other items are arranged around the room. There is a simple cabinet here, and the door is ajar. There is a simple door in the southeast. There is a carved door in the northeast.
There is a wandering creature here.
cat, lethargic (TL 0)
18. Storeroom
This room is dark.
This storeroom is 15' wide and 10' long. Crates and large boxes line the walls. Debris of unknown origin is scattered about. A carved door is in the southwest.
There are 6 swarming insects here.
giant dragonfly, resting (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
giant dragonfly, lethargic (TL 2)
Abilities:
flight: can fly
giant dragonfly, stalking (TL 2)
Abilities:
flight: can fly
giant dragonfly, cautious (TL 2)
Abilities:
flight: can fly
19. Storeroom
This room is dark.
This rectangular room is 25' wide and 30' long. Crates and large boxes line the walls. There's a copper-trimmed door in the northwest.
A silver-trimmed door is in the northeast. It cannot be opened from this side.
There is a wandering creature here.
green slime, lethargic (TL 3)
Abilities:
amorphous: can squeeze through small spaces
climb walls and ceilings: can climb walls and ceilings
20. Storeroom
This room is dark.
This room is a square 20' wide and 30' long. Crates and large boxes line the walls. There is a simple door in the northeast. A gold-trimmed door lies in the northwest.
21. Chamber
This chamber is 15' wide and 10' long. A silver-trimmed door is in the southwest. There's a simple door in the northwest. Torches line the walls.
There is an archmage here.
Borwhu Wirehammer, male gnomish archmage (TL 9)
Abilities:
arcane spellcasting: casts arcane spells
Carrying the following:
a staff with a maple body topped with a crystal globe, worth 5 sp
a robe with square tin clasps that is artfully embroidered, worth 1 sp