Tools for procedural generation of content for tabletop role-playing games
Tools for procedural generation of content for tabletop role-playing games
This is an AD&D 2e character generator.
A level 1 elf thief
XP: 0
HP: 4
AC: 8
THAC0: 20
Alignment: neutral evil
Currency: 75 gp
Strength: 8
Dexterity: 15
Constitution: 16
Charisma: 12
Intelligence: 9
Wisdom: 13
Paralyzation, Poison, or Death Magic: 13
Rod, Staff, or Wand: 14
Petrification or Polymorph: 12
Breath Weapon: 16
Spell: 15
Hit Probability: normal
Damage Adjustment: none
Weight Allowance: 35
Maximum Press: 90
Open Doors: 5
Bend Bars/Lift Gates: 1%
Reaction Adjustment: 0
Missile Attack Adjustment: 0
Defensive Adjustment: -1
Hit Point Adjustment:
System Shock: 95%
Resurrection Survival: 96%
Poison Save: 0
Regeneration: nil
Number of Languages: 2
Spell Level: 4th
Chance To Learn Spell: 35%
Maximum Number of Spells Per Level: 6
Illusion Immunity: N/A
Magical Defense Adjustment: 0
Bonus Priest Spells: 1
Chance of Spell Failure: 0%
Spell Immunity: N/A
Maximum Number of Henchmen: 5
Loyalty Base: 0
Reaction Adjustment (NPCs): 0
| Weapon | Damage Type | Damage (SM/L) | Spd. Factor |
|---|---|---|---|
| short bow | piercing | 1/1 | 7 |
leather
90% resistance to sleep spell and all charm-related spells
+1 to hit with all bows other than crossbow
+1 to hit with short or long swords
Infravision (60')
Notice secret door with 1 on 1d6 when passing within 10 feet
Find secret door when actively searching with 1-2 on 1d6
Find concealed portal when actively searching with 1-3 on 1d6
When not wearing metal armor, and either alone or with other elves/halflings not in metal armor, gain a bonus to surprise opponents. Those opponents have a -4 penalty to their surprise die rolls, or a -2 penalty if the elf has to open a door or screen to attack.
Detect Noise: 20%
Read Languages: 0%
Open Locks: 5%
Pick Pockets: 20%
Move Silently: 15%
Find/Remove Traps: 5%
Hide in Shadows: 15%
Climb Walls: 60%